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dc.creatorPopkonstantinović, Branislav
dc.creatorKrasić, Sonja
dc.creatorDimitrijević, Miroslav
dc.creatorPopović, Branislav
dc.date.accessioned2022-09-19T16:53:20Z
dc.date.available2022-09-19T16:53:20Z
dc.date.issued2012
dc.identifier.issn1821-1259
dc.identifier.urihttps://machinery.mas.bg.ac.rs/handle/123456789/1435
dc.description.abstractThis paper presents a detailed description of the modeling procedure and animation of 3D characters, using 3ds Max software package, as one of the most used tools in the area of engineering animation that incorporates modeling, animation and rendering. Application areas are listed, with special reference to applications in medicine, industry, Web-based and Text-To-Speech applications. The paper clarifies the concepts and defines the procedures that provide a high quality, realistic, effective, intuitive, aesthetically pleasing and easy to understand view of the final result. Future directions for development are also identified.en
dc.publisherUniverzitet u Novom Sadu - Fakultet tehničkih nauka, Novi Sad
dc.rightsopenAccess
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.sourceMachine Design
dc.subjectRiggingen
dc.subjectComputer graphicsen
dc.subjectCharacter animationen
dc.subject3D modelingen
dc.title3D characters modeling and animationen
dc.typearticle
dc.rights.licenseBY
dc.citation.epage122
dc.citation.issue2
dc.citation.other4(2): 117-122
dc.citation.rankM53
dc.citation.spage117
dc.citation.volume4
dc.identifier.rcubhttps://hdl.handle.net/21.15107/rcub_machinery_1435
dc.type.versionpublishedVersion


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