dc.creator | Popkonstantinović, Branislav | |
dc.creator | Krasić, Sonja | |
dc.creator | Dimitrijević, Miroslav | |
dc.creator | Popović, Branislav | |
dc.date.accessioned | 2022-09-19T16:53:20Z | |
dc.date.available | 2022-09-19T16:53:20Z | |
dc.date.issued | 2012 | |
dc.identifier.issn | 1821-1259 | |
dc.identifier.uri | https://machinery.mas.bg.ac.rs/handle/123456789/1435 | |
dc.description.abstract | This paper presents a detailed description of the modeling procedure and animation of 3D characters, using 3ds Max software package, as one of the most used tools in the area of engineering animation that incorporates modeling, animation and rendering. Application areas are listed, with special reference to applications in medicine, industry, Web-based and Text-To-Speech applications. The paper clarifies the concepts and defines the procedures that provide a high quality, realistic, effective, intuitive, aesthetically pleasing and easy to understand view of the final result. Future directions for development are also identified. | en |
dc.publisher | Univerzitet u Novom Sadu - Fakultet tehničkih nauka, Novi Sad | |
dc.rights | openAccess | |
dc.rights.uri | https://creativecommons.org/licenses/by/4.0/ | |
dc.source | Machine Design | |
dc.subject | Rigging | en |
dc.subject | Computer graphics | en |
dc.subject | Character animation | en |
dc.subject | 3D modeling | en |
dc.title | 3D characters modeling and animation | en |
dc.type | article | |
dc.rights.license | BY | |
dc.citation.epage | 122 | |
dc.citation.issue | 2 | |
dc.citation.other | 4(2): 117-122 | |
dc.citation.rank | M53 | |
dc.citation.spage | 117 | |
dc.citation.volume | 4 | |
dc.identifier.rcub | https://hdl.handle.net/21.15107/rcub_machinery_1435 | |
dc.type.version | publishedVersion | |